概要
Enter reachable rooms in an order that builds enough power for the boss at the top right. A weaker enemy adds its power to yours; an equal or stronger enemy defeats you. Clear the other rooms before the boss door opens.
Potions add power, chests double it, traps halve it rounded up, and poison subtracts power. Brutes grow with every room entered. Keys open locked rooms. The 100-level campaign introduces these mechanics gradually; endless mode climbs one continuous tower. Complete both rooms on each floor to ascend; your power carries forward, the view scrolls, and new floors appear above. There are no short-tower resets or inter-floor clear cards.
The first four towers teach absorbing weaker enemies and avoiding ties. Potions arrive in level 5, doubling chests in level 7, traps in level 11, poison in level 15, growing brutes in level 19 and keys in level 23. Each of the 100 fixed towers has a verified winning route.
- 制作
- wasmga.me
- 公開
- 2026