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    Overview

    Pull pins to deliver gold to the knight, keep lava away from him, and stop the orc. Water cools lava into solid stone. A tap pulls a pin fully; drag along its shaft to move it partway. Pins can lock one another.

    100 fixed chambers introduce safe gold routes, cooling, sloped gates, split reservoirs and monster traps. The first eight are introductory layouts; eight additional chambers adapt arrangements from Hero Rescue on Plays.org, and four later puzzles require split-treasure collection, flooded treasure, a monster divider and two-stage cooling. The remaining eighty levels vary those four multi-step puzzle families with changed reservoirs, contents and chutes. Gold sinks through water; detached stones fall independently. Restart repeats the same chamber.

    Made by
    wasmga.me
    Released
    2026

    Tips

    1. Keep dangerous pins closed when they do not need to move.
    2. Wait for lava to reach the orc before cooling it. Stone remains solid and may block gold.
    3. Use the visible gold target; pulling every pin is not the objective.