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    Overview

    C-Dogs is a freeware DOS game made between 1997-2001 by Ronny Wester, who's also known for making Cyberdogs (1994). Although relatively obscure, it was one of the more well-known games of its kind, and built a small following with many fans creating custom campaigns for it. Players loved it for its simple yet addictive gameplay and wicked explosions.

    The story would have ended there had Ronny not been awesome enough to release the source code in 2002. There it was picked up by Jeremy Chin and Lucas Martin-King, who ported the game to SDL and made it available for modern PCs.

    These days the project is maintained by Cong Xu, who along with a few other contributors, have been making the game even better while staying true to the original game's vision. 4-player multiplayer, co-op AI, moddability and new campaigns/maps are just some of the enhancements available.

    Made by
    Ronny Wester, Cong Xu and C-Dogs SDL contributors

    Controls guide

    Player 1

    KeyAction
    ArrowsMove and aim
    XFire; join a game on the player screen
    ZSwitch weapon, pick up a weapon or get out of a vehicle
    Z+ArrowsSlide
    SThrow a grenade
    AShow or hide the map (campaigns)
    EscPause, back in menus
    EnterChoose in menus

    Player 2

    KeyAction
    Keypad 4/6/8/2Move and aim
    Keypad EnterFire, join
    Keypad .Switch weapon, pick up; with a direction, slide
    Keypad 3Throw a grenade
    Keypad 0Show or hide the map

    Cheatsheet

    Modes

    Campaign
    Missions in a row, alone or with a friend; each mission's goals are shown before it starts
    Dogfight, Deathmatch
    Players against each other on arena maps, with no mission goals

    Before a mission

    Player screen
    Name and customize your character, or load one you saved
    Game options
    Difficulty, enemy density, lives and health pickups
    Weapon shop
    Spend the campaign's cash on guns, bombs, ammo and utilities

    Tips

    1. Two players can share the keyboard: the second uses the keypad.
    2. Some campaigns start you with fists only: buy a gun in the weapon shop before the first mission.
    3. Your progress in each campaign is kept, so Continue on the campaign's menu picks up at the next mission.