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    Overview

    Anarch is a unique suckless FPS game. Collect weapons and items and destroy robot enemies in your way in order to get to the level finish. Some doors are locked and require access cards. Good luck!

    Near future, capitalist hell, Macrochip corp has enslaved man via proprietary OS. But its new AI revolts, takes over and starts producing robot tyrants. We see capitalism was a mistake. Is it too late? Robots can only destroy, not suffer, it is not wrong to end them! You grab your gear and run towards Macrochip HQ.

    This isn't trying to look like a 90s style shooter, this is a 90s style shooter. The code is written in the oldschool language and style in a custom efficient software rendering engine, just like in the old days, but taken further and evolved in a new direction.

    Made by
    Miloslav Číž (drummyfish)
    Released
    2020

    Controls guide

    Moving and fighting

    KeyAction
    Up/DownWalk forward and back (also W / S)
    Left/RightTurn (also Q / E)
    A/DSidestep left or right
    K+Left/RightSidestep with the arrows; K is the B button, Left Shift works too
    MouseTurn, and look up and down while looking is on; click the game first so it holds the pointer
    SpaceJump
    Ctrl/Enter/JFire
    ClickFire
    Right-clickFree look on or off
    Scroll wheelNext or previous weapon
    P/XNext weapon
    O/Y/ZPrevious weapon
    FGo back to the weapon you had before; middle-click does the same
    L+Left/RightPrevious or next weapon; L is the C button
    L+UpJump
    K+Up/DownLook up or down while looking is on
    Numpad 8/5/4/6Walk and turn
    Numpad 7/9Sidestep

    Map and menu

    KeyAction
    Tab/MHold to see the map of the level; the game keeps running
    EscOpen the menu
    L+DownOpen the menu
    Up/DownMove through the menu
    Enter/JChoose
    Left/RightOn play, pick the level to start from
    KLeave the map opened from the menu

    Between levels

    KeyAction
    Right/DAt "save? L no yes R": go on to the next level and save your place
    Left/AAt "save? L no yes R": go on without saving
    Enter/KAfter dying, start the level again; also skips the story text

    Cheatsheet

    Weapons

    Knife
    Always there, no ammo; close range only
    Shotgun
    Two bullets a shot, fired in a spread
    Machine gun
    One bullet a shot
    Rocket launcher
    Rockets; explodes where it hits, and the blast hurts you too
    Plasma gun
    One plasma a shot, the fastest to fire again
    Solution
    Four plasma a shot, four bolts in a spread; the strongest

    Items

    Health kit
    +20 health, up to 125; you start a level with 100
    Bullets
    +10, up to 200 (shotgun and machine gun)
    Rockets
    +5, up to 100
    Plasma
    +8, up to 150 (plasma gun and Solution)
    Access cards
    Three of them, each opens the doors locked to it
    Barrel
    Explodes when shot and sets off barrels next to it
    Teleporter
    Sends you to another teleporter in the level, chosen at random
    Finish
    Walk into it to end the level

    Enemies

    Spider
    Shoots fireballs that explode; health 60
    Destroyer
    Big; shoots fireballs or bullets; health 168
    Warrior
    Runs at you and hits up close; health 40
    Plasmabot
    Shoots plasma; health 92
    Ender
    The boss, in level 5 and the last level; fireballs or plasma; health 252
    Turret
    Shoots bullets; health 20
    Exploder
    Rushes at you and blows up, and also explodes when destroyed; health 36

    Menu

    continue
    Back to the level (only while in one)
    map
    Look at the level map (only while in one)
    play
    Start a new game from level 1, or from any level you have reached
    load
    Start the level you saved at, with the health and ammo you had (once you have saved)
    sound
    Cycles sound effects (S) and music (M) on and off
    look
    0: no up and down look, shots aim up and down by themselves; 1: look up and down, the view springs back; 2: free look, the view stays where you put it

    Tips

    1. You take half the damage the robots deal. Health kits and ammo are left lying where they are when you are already full, so you can come back for them.
    2. Doors open by themselves as you walk up. When one is locked, the card it needs blinks in the bar at the bottom.
    3. Keep out from under moving ceilings: being squeezed between floor and ceiling kills you outright.
    4. Killing the last Ender of a level hands you the third access card.
    5. Keep your distance from Exploders: they blow up next to you or when you destroy them, and the blast hits anything within about two squares, barrels included.
    6. Health and ammo carry over to the next level, but dying starts the level again with 100 health, the knife and no ammo.
    7. Choose yes at the save prompt after each level: load then starts that level with what you were carrying, while play always starts you with the knife.
    8. The level done screen blinks between this level's time and kills and the totals of the whole run, counted on a run started from level 1.

    Secrets

    Abracadabra

    While playing, press the game buttons A B Right A C A Down A B Right A, one at a time with no other key in between: J K Right J L J Down J K Right J. You get full health, ammo, all three cards and the Solution, every weapon fires even with no ammo left, and you take no damage; the bar at the bottom changes colour. Enter it again to take no damage no longer.