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Partial Combat: Clickbait Tactics

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    Overview

    Partial Combat: Clickbait Tactics plays like the squad-runner shooters seen in mobile game ads. A squad of green plastic toy soldiers advances along a wooden pier and fires automatically while you steer them left and right. Numbered gates add, subtract, multiply, or divide your headcount; shooting open blue barrels recruits extra soldiers, and breaking weapon crates upgrades the entire squad's firearms.

    Waves of tan soldiers march down the pier, sometimes positioned behind explosive TNT barrels. Enemy health and container durability scale up with each stage, and later levels introduce fast runners, armored heavies, riflemen that return fire, grenadiers, tough brutes, and offshore warships that shell the pier. Every level culminates in a mech or giant boss accompanied by regular troops; the boss fires artillery shells, slams the ground, sweeps the pier with gunfire, and summons reinforcements while your squad wears it down. The game features 20 levels—each resetting your squad to three soldiers with pistols—plus an endless pier mode that scales in difficulty and spawns a boss every 10 segments. The scenery around the pier shifts across stages, cycling through tropical islands, snow and ice, desert mesas, and an autumn lake.

    Made by
    wasmga.me
    Released
    2026

    Controls guide

    KeyAction
    Mouse/touchDrag left or right anywhere on the screen to steer the squad
    Arrow keys/A, DHold to steer left or right
    Enter/PPause

    Cheatsheet

    Gates

    + and −
    Add or subtract the displayed number of soldiers
    × and ÷
    Multiply or divide the squad size (rounded up)
    Shooting a gate
    Raises a gate's value, turning a − gate into a + gate once it passes zero (up to a cap); climbs faster with stronger weapons and slower on later levels
    Blue or red
    Blue gates increase squad size; red gates reduce it

    On the pier

    Blue barrel
    Break open to recruit the soldiers inside; colliding with an unbroken barrel costs soldiers
    Crate
    Break open to upgrade the squad's weapon tier: pistol, SMG, rifle, shotgun, and sniper rifle
    TNT barrel
    Explodes when shot or touched, wiping out nearby enemies and friendly soldiers alike
    Ship
    Bombards the squad's path with artillery; red rings mark incoming impact zones

    The tan army

    Grunt
    Charges forward and trades one-for-one on contact with a friendly soldier
    Runner
    Smaller, faster grunt introduced in level 3
    Heavy
    Large, slow unit with high health that can take down up to three soldiers before falling (from level 4)
    Rifleman
    Shoots at the squad from range as it approaches (from level 5)
    Brute
    Heavily armored unit that absorbs massive fire and eliminates up to six soldiers in melee (from level 6)
    Grenadier
    Stays at range and lobs grenades into the squad's path (from level 8)
    Mech or giant
    Level boss armed with artillery shells, ground slams, gunfire bursts (from level 3), and troop spawns; emits smoke and attacks faster below 50% health

    Scoring

    10, 15, 20, 25, 40
    Defeating a grunt (10), runner or rifleman (15), grenadier (20), heavy (25), or brute (40)
    20, 30
    Breaking open a barrel (20) or weapon crate (30)
    1
    Per point of damage dealt to a boss
    500 and up
    Defeating a boss: 500 base points, plus 100 for each prior level or boss
    5
    Per surviving soldier upon clearing a level

    Tips

    1. Gates absorb gunfire from soldiers lined up ahead of them, so a large squad can boost a + gate by 10 or more before walking through.
    2. Soldiers only fire at barrels and crates directly in front of them. Line up with a container to break it open, then swerve aside at the last moment if you cannot destroy it in time.
    3. No matter how wide your formation grows, the gate you trigger is determined by the center of the squad.
    4. Every visible soldier fires independently up to the on-screen cap of 200. Any soldiers beyond 200 act as reserves that immediately replace casualties, which is vital during boss fights.
    5. Artillery shells, grenades, and boss ground slams strike shortly after their red warning rings appear—steer clear of the marked zones.
    6. Detonate TNT barrels from a distance to wipe out clusters of tan soldiers and deal heavy damage to nearby heavies and brutes.