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    Overview

    Updraft is an endless vertical jumper where your puff bounces automatically every time it lands on a ledge, leaving you to steer left and right onto the next platform above. The camera follows you upward and never scrolls back down: falling off the bottom edge ends the run, while drifting off the left or right side wraps you around to the opposite edge.

    Green grassy ledges stay stationary, blue platforms slide horizontally, and cracked ledges crumble after a single bounce. Springs launch you roughly three times higher, while wind gusts carry you straight up for a moment. At higher altitudes, birds fly across the sky: landing on one from above knocks it out of the way for another bounce, whereas touching one from below or the side sends you tumbling down.

    The higher you climb, the farther apart ledges spawn and the more frequently moving platforms appear. Before each run, pick one of three difficulty paces—each with its own leaderboard—and one of four visual themes.

    Made by
    wasmga.me
    Released
    2026

    Controls guide

    Playing

    KeyAction
    Arrow keys/A, DSteer left and right
    MouseMove the cursor over the game canvas to steer toward the pointer
    TouchHold anywhere on the screen to steer toward your finger
    Enter/PPause

    Setup, pause and game over

    KeyAction
    Arrow keysChange the selected option in a row
    TabMove focus to the next row or button
    EnterStart the run, or resume when paused
    ControllerD-pad navigates, A selects, Start begins or resumes

    Cheatsheet

    Scoring

    Altitude
    1 point per meter at your peak height
    Gem
    25 points
    Bird
    50 points per bird stomped or knocked aside

    Platforms & hazards

    Green ledge
    Solid, stationary platform
    Blue ledge
    Slides side to side, moving faster at higher altitudes
    Cracked ledge
    Supports a single bounce before crumbling
    Spring
    Launches the puff roughly 3× higher than a normal bounce
    Gust
    Carries the puff upward for 1.5 seconds while knocking birds aside (appears from 150 m)
    Bird
    Defeated by landing on top of it or colliding during a gust; lethal from the side or below

    Pace modes

    Gentle
    Closer ledges, fewer moving platforms, and birds starting at 400 m
    Normal
    Auto-scrolling camera begins at 200 m; birds start at 150 m
    Wild
    Accelerating auto-scroll active from the start, narrower and wider-spaced ledges, more moving and crumbling platforms, and birds starting at 50 m

    Tips

    1. Commit to your horizontal direction on the way up: horizontal air speed is capped, so crossing the full width of the screen takes an entire bounce arc.
    2. Take advantage of screen wrapping—a ledge near the far-right border is often much closer if you duck off the left edge.
    3. Never rely on a cracked ledge as a safety net: spot your next solid platform before you even touch down on a cracked one.
    4. Birds are only dangerous on your upswing or from the side. If a bird flies across your path overhead, stall on a stable ledge until it passes or time your descent to stomp it from above.