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    Overview

    Flooder is a puzzle game that works on original Nintendo Game Boy Color hardware. Can you flood the entire screen with a single color in less than 25 moves? Test your wits with this fun puzzle game.

    It is also known as GB Flood It and Ink Spill.

    The game has a physical release on cartridge. Niels of Ferrante Crafts helped release the physical version and designed the box and the manual of the game, JoseJX helped with support for the Analogue Pocket version, and SuperSamio and bbbbbr helped with the input selector. The author thanks the whole community for their support.

    Made by
    Oliver Balfour

    Controls guide

    Playing

    Button and keyAction
    Up/LeftMove the colour selector up the list
    Down/RightMove the colour selector down the list
    AX/BZFlood with the selected colour

    Screens

    Button and keyAction
    StartEnterStart from the title screen
    StartEnterDeal a new board after a win or a loss

    Cheatsheet

    Rules

    Board
    14 by 14 squares
    Colours
    6: purple, blue, green, yellow, red, pink
    Moves
    25 per board, counted down on screen
    Start point
    The top-left square
    Same colour
    Picking your current colour costs no move
    Win
    Whole board one colour; a fresh board follows
    Lose
    Counter reaches zero

    Tips

    1. Choosing the colour your area already has does nothing and does not use a move, so a mistaken press of A on it is free.
    2. The selector wraps around: Up from purple jumps to pink and Down from pink jumps to purple, so any colour is at most three presses away.
    3. Grow toward the bottom-right corner first. The far corner is the last part to fill, and big diagonal gains early leave the end game with only a few scattered patches.
    4. Before each move, look at which colour touches your area along the longest border; that is usually the one that swallows the most squares.
    5. The flood spreads only through squares that share a side, never diagonally, so a single square cut off in a corner will need a move of its own unless you plan around it.