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    Overview

    Greenside is an 18-hole miniature golf game. Click or touch anywhere on the course, pull back like a slingshot, and release to putt: the ball launches opposite your pull direction, and pulling farther increases shot power. Every green is bordered by wooden rails for banking shots, and the hole finishes once the ball drops into the cup.

    Courses introduce bouncy bumpers, high-friction sand traps, water hazards that add a penalty stroke and reset the ball to your previous lie, sloped ramps, and moving windmill blades and sliding gates. Putting too hard will cause the ball to lip out or skip right over the cup.

    Every hole has its own par rating and high-score table. Before teeing off, you can choose any previously unlocked starting hole and pick from four visual themes.

    Made by
    wasmga.me
    Released
    2026

    Controls guide

    Playing

    KeyAction
    Mouse/touchDrag back opposite your intended line and release to putt (drag back to the centre before releasing to cancel)
    Left, RightRotate aim line (hold to rotate faster)
    Up, DownIncrease or decrease shot power
    SpaceTake the shot
    Enter/PPause

    Setup, pause and game over

    KeyAction
    Arrow keysChange the selected option in a row
    TabMove focus to the next row or button
    EnterStart round, or resume from pause
    ControllerD-pad navigates, A selects, Start launches or resumes

    Cheatsheet

    Scoring

    Points
    500 points for par, +/- 100 points per stroke under or over par (e.g., 600 for a birdie, 400 for a bogey)
    Hole in one
    +500 bonus points
    Water hazard
    Adds 1 penalty stroke and places the ball back at its previous spot
    Stroke limit
    Mercy rule picks up the ball after 8 strokes and records a 9 for the hole

    The course

    Rails
    Rebound the ball cleanly with a slight speed loss
    Bumpers
    Kick the ball away faster than it arrived
    Sand
    Rapidly decelerates the ball
    Slopes
    Chevron arrows indicate the downhill direction
    Windmills, gates
    Cycle continuously while you line up your shot

    Tips

    1. Balls rebound off wooden rails at a mirror angle, so use bank shots to get around doglegs by aiming at the midpoint on the rail.
    2. The ball must be rolling below a speed threshold to drop into the cup—hit approach putts with just enough pace to roll a foot past the hole so they don't skip over the rim.
    3. Windmill blades and sliding gates keep moving while you aim: hold your pullback steady and release just as the obstacle begins to clear the opening.
    4. Around water hazards, laying up with a safe two-putt beats gambling on a narrow carry—landing in the water costs both the wasted shot and a penalty stroke.