Under the Tower

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    Overview

    A plague has cut a dying city off from the world. The rich and powerful wait it out inside the Tower at its centre, while those below scrape by; on the river's mud flats, scavengers called Mudlarks dig through the trash for anything of value. Under the Tower follows one of them.

    It is a turn-based RPG by wuuff, first written for the Gamebuino in 2017 and ported to the Arduboy in 2018 as an enhanced version with a bigger view, enemy health bars, and the current objective and dungeon floor on the pause screen. You walk the city and its buildings, fight random battles in turns, and gather a party of three over the main story and five side quests.

    Made by
    wuuff
    Released
    2018

    Controls guide

    Exploring

    Button and keyAction
    D-padArrowsWalk; walk up into a door to go inside
    AXNext line of dialogue
    BZPause

    Battle

    Button and keyAction
    Up / DownChoose an action, target or item
    AXSelect; dismiss each message
    BZBack to the previous menu

    Menus

    Button and keyAction
    Up / DownChoose New or Load on the title screen, Back or Save on the pause screen
    AXSelect; after a game over, load the last save

    Cheatsheet

    Party

    Mudlark
    Flail hits one enemy for double damage; Rally raises an ally's damage; Search finds an item
    Shadow
    Strike hits one enemy; Vanish multiplies the next strike's damage until an enemy hits the Shadow; Haste speeds the Shadow up
    Nurse
    HP One heals one member a lot; HP All heals everyone a little; Protect takes the hits meant for one member, softened, until her next turn
    Other
    Food, Drink, or Run (half the time, never from a boss)
    Turn order
    Faster fighters act more often

    Items

    Fruit
    Heals 10% of max HP
    Bread
    Heals 15%
    Tonic
    Heals 25%
    Meat
    More damage for the rest of the battle
    Tea
    More speed for the rest of the battle
    Liquor
    Less damage taken for the rest of the battle
    Carrying
    Up to 8 of each; when Search finds one more, the Mudlark uses it on the spot
    At the start
    2 fruit, 1 bread, 1 tea

    Progress

    Max HP
    20 per level; HP only comes back through healing, items and level-ups
    XP
    Each win is worth the enemies' levels added up; with allies, you choose who gets it
    Level up
    When XP reaches twice the current level, at most one level per battle
    Battles
    A random battle every 64 to 255 steps, in the streets and inside
    Losing
    If any party member falls, the game is over
    Pause screen
    Current objective and how much of the game is done; inside, the floor you are on
    Saving
    One save slot, from the pause screen while outdoors

    Tips

    1. Save from the pause screen every time you come back outside. A single fallen party member ends the game, and Load only goes back to your last save.
    2. Health doesn't come back between battles on its own. Use Search in easy fights to stock up on fruit and bread, and heal before going deeper into a building.
    3. Fights against bosses can't be escaped, and side quests end in one. Check the objective on the pause screen and level up before heading in.
    4. Once the Shadow joins, Vanish two or three times and then Strike for a big hit, but an enemy attack on the Shadow wipes out the build-up.
    5. Rally, Meat, Tea and Liquor wear off when the battle ends, so save them for bosses.
    6. Give XP to whoever is furthest behind: every member's max HP counts, since losing any one of them ends the game.