Overview
Battles play out across hexagonal maps. Each battle is a standalone scenario, and linked scenarios form a story campaign. You begin with a commander on a keep, recruit troops into the surrounding castle hexes, and typically win by defeating every enemy leader—while losing your own commander ends the campaign in defeat.
Though the core rules are straightforward, deep tactics emerge from how they interact: terrain determines a unit's evasion chance, the time-of-day cycle boosts lawful units in daylight and chaotic units at night, and survivors earn experience to promote into stronger unit classes that carry over between scenarios.
- Made by
- The Battle for Wesnoth Project