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    Overview

    MicroCity is a city simulation game for the Arduboy miniature game system, inspired by SimCity. James Howard started making it after getting an Arduboy for Christmas.

    Your city is built on a 48 by 48 tile map, with a choice of river, lake or island terrain. There are eight building types to place, from residential, commercial and industrial zones to powerplants, parks, police and fire departments and a stadium, joined up with roads and power lines.

    Version 1.1 added random fire outbreaks, which fire departments put out, and tweaked population growth to make the game harder, since in the author's view it had been a bit too easy for a city to grow quickly.

    Made by
    James Howard
    Released
    2018

    Controls guide

    On the map

    Button and keyAction
    D-padArrowsMove the cursor (hold to keep moving)
    BZUse the current tool: build, lay road or power line, or bulldoze
    AXOpen the toolbar

    Toolbar

    Button and keyAction
    Left/RightPick a tool, Save/Load or Budget
    AX/BZChoose it

    Menus

    Button and keyAction
    Up/DownMove through Save City, Load City, New City and Auto Budget
    BZChoose; on Auto Budget, switch it on or off
    AXClose the Save/Load menu
    Left/RightBudget report: lower or raise the tax rate; new city: pick the River, Island or Lake map
    AX/BZClose the budget report

    Title screen

    Button and keyAction
    Up/DownNew City or Load City
    BZChoose

    Cheatsheet

    Costs

    Road
    $10 a tile
    Power line
    $5 a tile
    Residential, Commercial, Industrial
    $100, 3 by 3
    Park
    $50, 3 by 3
    Police Dept, Fire Dept
    $500, 3 by 3, plus $100 a year each
    Powerplant
    $3000, 4 by 4
    Stadium
    $3000, 4 by 4
    Bulldozer
    $1 per tile cleared
    Road upkeep
    $1 a year per 10 road tiles

    What makes zones grow

    Power
    Unpowered zones only shrink
    Roads
    At least 3 road tiles touching the zone's edge
    Tax rate
    6% is neutral; every point above costs growth
    Stadium
    Big boost to nearby homes and shops
    Park
    Small boost to nearby homes; parks never burn
    Police Dept
    Crime falls off within about 16 tiles
    Pollution
    From industry, powerplants and heavy traffic; hurts homes only
    Balance
    Homes need jobs: too many residents for the industry and shops around makes homes shrink

    Tips

    1. The tax rate starts at 7%, one point above the neutral 6% the simulation is built around. Dropping it to 6% or lower in the budget report gives every zone a better chance to grow while the city is small.
    2. A zone counts as connected only when three or more road tiles touch its edges, so run a road along a whole side of each block rather than touching one corner.
    3. Keep homes from outgrowing jobs. Residential zones get a boost while there are fewer residents than industrial workers, and a heavy penalty when residents outnumber industry and commerce combined.
    4. Put powerplants and industry away from housing. Their pollution falls off with distance and only residential zones suffer from it.
    5. A Stadium gives nearby residential and commercial zones a huge growth boost, the largest single bonus in the simulation, so it is worth saving up the $3000 once the city has a tax income.
    6. Fires start at random every few years. A powered Fire Dept nearby makes them die out sooner, and parks can act as firebreaks because fire never spreads into them.