致謝與授權

感謝以下每一位。

本站託管的遊戲

這些遊戲由本站提供。我們改動過的遊戲列在我們做的修改中。

遊戲作者授權條款原始碼
10secondsEthan KennerlyMITgithub.com/ethankennerly/10seconds
adjustrisDave VanEeCC0-1.0github.com/tbsp/Adjustris
AirakifurrtekGPL-3.0-or-latergithub.com/furrtek/Airaki
AIRPLANZNotImplementedLifeGPL-3.0-onlygithub.com/NotImplementedLife/AIRPLANZ
Alien InvasionFerrantePescaraGPL-3.0-onlygithub.com/NiliusJulius/Alien-Invasion
AnarchMiloslav Číž (drummyfish)CC0-1.0gitlab.com/drummyfish/anarch
BattleTriangle-GammaARCJ137442GPL-3.0github.com/ARCJ137442/BattleTriangle-Gamma
Beam 'Em UpBen Combee (unwiredben)Apache-2.0github.com/unwiredben/arduboy-beamemup
Big2SmallmdsteeleGPL-3.0-or-latergithub.com/mdsteele/big2small
Bit BangStudioGumaGPL-3.0-or-later (code), CC-BY-SA-4.0 (assets)github.com/StudioGuma/bit_bang
BridgesJames Harvey, Simon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
Brogue CEAntony Boucher and Brogue CE maintainers, after Oryx Design Lab's Brogue tilesCC BY-SA 4.0github.com/tmewett/BrogueCE/tree/1ba4240b7a928ddf0ffb772717bf1d433cd63804/bin/assets
Bump!Aaron Steed (st33d)MIT or GPL-3.0github.com/st33d/bump
C-Dogs SDLRonny Wester, Cong Xu and C-Dogs SDL contributorsCC-BY, CC-BY-SA and CC0github.com/cxong/cdogs-sdl
CarazuMartin HoltkampGPL-3.0github.com/mholtkamp/carazu
CastleBoyjlauener and IncrementMITgithub.com/jlauener/CastleBoy
Catacombs of the Damned!James HowardMITgithub.com/jhhoward/Arduboy3D
Concentration RoomDamian YerrickGPL-3.0-or-latergithub.com/pinobatch/croom-nes
Crate ConfusionDominic Szablewski (phoboslab)MITgithub.com/phoboslab/arduboy-games/tree/master/crate-confusion
CrossConnectquinnpMITgithub.com/QuinnPainter/CrossConnect
Dark & UnderGarage Collective (Luxregina, Filmote, Pharap)BSD-3-Clausegithub.com/Garage-Collective/Dark-And-Under
Data StormHaroldo O. PinheiroApache-2.0github.com/haroldo-ok/datastorm
Dawn Will Comeeishiya, H0lyhandgrenade, Kezia SalmonMIT (code), CC-BY-4.0 (art and music)github.com/eishiya/DawnWillCome
DominationGraham Coulby (IonicLimb)MITgithub.com/gcoulby/Domination
Double Action Blaster GuysNovaSquirrelGPL-3.0github.com/NovaSquirrel/DABG
El DuelorosoAdrián JGGPL-3.0github.com/ajgalan/el-dueloroso
EndingAaron Steed (st33d)GPL-2.0github.com/st33d/Ending
Endless SkyEndless Sky contributorsGPL-3.0-or-later, art CC BY-SA, CC BY, CC0 and public domaingithub.com/endless-sky/endless-sky
EntityAsteroidsIain LobbMITgithub.com/iainlobb/EntityAsteroids
Escape Obliterizer DeluxeJoão GodinhoGPL-3.0github.com/jcnmsg/escape-obliterizer-gbc
Europa rescue!godai / Gniazdo ŚwiatówCC-BY-SA-4.0github.com/godai78/europa
Evade 2Modus CreateMITgithub.com/ModusCreateOrg/evade2
F-FFPubbyMIT
FallingtragicmuffinMITgithub.com/tragicmuffin/falling-nes
FlareClint Bellanger and Flare contributorsCC-BY-SA-3.0github.com/flareteam/flare-game
FlooderOliver BalfourMITgithub.com/Obalfour/Flooder
Freedoom: Phase 1Freedoom contributorsBSD-3-Clausegithub.com/freedoom/freedoom
Freedoom: Phase 2Freedoom contributorsBSD-3-Clausegithub.com/freedoom/freedoom
GB-WordylbbbbbrGPL-3.0github.com/bbbbbr/gb-wordle
GBHackIan Langworth (statico)MIT (code), CC0 and CC-BY-4.0 (music by Beatscribe and Tronimal)github.com/statico/gbhack
GeometrixAntonioNDGPL-3.0-or-latergithub.com/AntonioND/geometrix
Gigant GolfquinevereGPL-3.0 (code), CC-BY-SA (assets)github.com/quinnyo/gbcompo2023
GlovefuopyMITgithub.com/fuopy/glove
Gravity Beam: Master GaidenMathew CarrBSD-3-Clausewww.smspower.org/Homebrew/GravityBeamMasterGaiden-SMS
Grub GlideEthan HazelZlibgithub.com/Exetric/GrubGlide
Hello, CommanderFelipe MangaMITgithub.com/felipemanga/HelloCommander
HEXESDania Rifki, music and sound by Kathryn HathawayMIT, CC-BY-4.0 (Squarewave font by Jeti)github.com/EigenlightArts/HEXES
Hollow SeekerOBONOMITgithub.com/obono/ArduboyWorks/tree/master/hollow
Lander1jmimuGPL-3.0-or-latergithub.com/jmimu/lander1
Lander2jmimu, Souchy Boy helped with musicGPL-3.0-or-latergithub.com/jmimu/lander2
LasersOBONOMITgithub.com/obono/ArduboyWorks/tree/master/lasers
Libbet and the Magic FloorDamian Yerrickzlibgithub.com/pinobatch/libbet
Light UpJames Harvey, Simon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
LoopyMike Pinna, Lambros Lambrou, Simon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
LuantiThe Luanti teamLGPL-2.1-or-later, MIT, CC-BY-SA-3.0, CC-BY-SA-4.0, CC-BY-4.0, Apache-2.0, OFL-1.1github.com/luanti-org/luanti
Lunar LimitPubbyMIT (code and graphics), CC-BY-4.0 (music and sounds by MovieMovies1)github.com/pubby/lunarlimit
Max Pirate Extra BoomLemmy HawkinsMITgithub.com/MWehrstedt/MaxPirateExtra
Metal Warrior 4: Agents of MetalLasse Öörni (Covert Bitops), concept with Lionel Gendre, music by Harri Ahola, Lionel Gendre and othersBSD-3-Clausecadaver.github.io/games/mw4gbasrc.zip
MicroCityJames HowardGPL-3.0github.com/jhhoward/MicroCity
MindustryAnuke and Mindustry contributorsGPL-3.0github.com/Anuken/Mindustry
moflegameSindre SorhusMITgithub.com/sindresorhus/moflegame
NetSimon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
NeverballNeverball contributorsGPL-2.0-or-latergithub.com/Neverball/neverball
OpenTTDThe OpenTTD teamGPL-2.0-onlygithub.com/OpenTTD/OpenTTD
PatternSimon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
Pixel ConflictAldy Ahsandin (koderstory)GPL-3.0github.com/koderstory-archive/Pixel-Conflict-Game
PnakysTorlusPublic domain
PostBotTobias Rojahn, Sergei Litvinenko, art by Katie Alexander and Karen QiMITgithub.com/MasterIV/PostBot
RandocitypmwassonMITgithub.com/pmwasson/Randocity
ReboundDevEdMITgithub.com/DevEd2/ReboundGB
Rhythm LandmartendoMIT and GPL-3.0github.com/sinusoid-studios/rhythm-land
SandspielMax BittkerMITgithub.com/MaxBittker/sandspiel
Shock LobsterDave VanEe (tbsp)zlibgithub.com/tbsp/shock-lobster
Skeleton CrewstaticlinkageMITgithub.com/chrislewisdev/skeleton-crew
Speed DreamsSpeed Dreams contributorsFree Art License 1.3, music CC BY 4.0, sounds CC BY-SAforge.a-lec.org/speed-dreams/speed-dreams-data/src/commit/df82b4f9e95f46e6f9aa31fdc78f6cb70c16c15a
Squishy the TurtleCppchriscppMITgithub.com/potatolain/SquishyTheTurtle
SuperTuxSuperTux contributorsCC-BY-SA and GPLgithub.com/SuperTux/supertux
SuperTuxKartSuperTuxKart contributorsCC-BY-SA, CC-BY, CC0 and GPLgithub.com/supertuxkart/stk-code
Sushi NightsZaloMITgithub.com/Zal0/SushiNights
Taisei ProjectTaisei Project contributorsMIT, CC-BY-4.0, OFL-1.1 and Apostrophic Labs freeware (Immortal font)github.com/taisei-project/taisei
The Hat Chooses the WizardCorwin Kuiper and Gwilym KuiperMPL-2.0 (code and art), CC-BY-3.0 (music: Sylvan Waltz by Otto Halmén)github.com/agbrs/agb/tree/master/examples/the-hat-chooses-the-wizard
Those WallsWill HankinsonMITgithub.com/SimianLogic/ld31-thosewalls
ThwaiteDamian YerrickGPL-3.0-or-latergithub.com/pinobatch/thwaite-nes
TilestackFluffyStuffCC0-1.0github.com/FluffyStuff/riichi-mahjong-tiles
Tobu Tobu Girl DeluxeTangram GamesMIT (code), CC-BY-4.0 (assets)github.com/SimonLarsen/tobutobugirl-dx
Under the TowerwuuffGPL-3.0github.com/wuuff/under-the-tower-arduboy
UntangleSimon TathamMITwww.chiark.greenend.org.uk/~sgtatham/puzzles/
Warzone 2100Warzone 2100 ProjectGPL-2.0-or-latergithub.com/Warzone2100/warzone2100
WYRMHOLEquinnpMITgithub.com/QuinnPainter/Wyrmhole
Zork I:地下大帝國Infocom / MicrosoftMITgithub.com/historicalsource/zork1/tree/97b7b3d68c075dd9af7da499c3e9690ada3471fd
Zork II:弗羅博茲的巫師Infocom / MicrosoftMITgithub.com/historicalsource/zork2/tree/3da9661098809788a99cef00f00c865c6c204f96
Zork III:地下城主Infocom / MicrosoftMITgithub.com/historicalsource/zork3/tree/3ec9ed412b5f3cafe65d83c727d07db1fe4a86a8
µCityAntonio Niño DíazGPL-3.0 code, CC BY-SA 4.0 artgithub.com/AntonioND/ucity

我們的遊戲

為 wasmga.me 製作的遊戲採用 MIT 授權條款,原始碼在 github.com/wasmga-me/games。

需要你自備檔案的遊戲

毀滅戰士由 id Software 製作,執行在你自己的 DOOM.WAD 或 DOOM1.WAD(共享版章節)上。我們不託管它。

仙劍奇俠傳98柔情版由 Softstar 製作,執行在你自己的遊戲檔案副本上。我們不託管這些檔案。

引擎

專案在本站的作用版本授權條款原始碼
wg(C 版)執行我們用 C 編寫的遊戲。c6c4496MIT,字型 OFL-1.1github.com/wasmga-me/wasmgame-wg-c
wg(Rust 版)執行我們用 Rust 編寫的遊戲。a0f6811MIT,字型 OFL-1.1github.com/wasmga-me/wasmgame-wg
Ruffle執行 Flash 遊戲。用 Rust 編寫,編譯為 WebAssembly。由本站提供。0.7.1MIT 或 Apache-2.0github.com/ruffle-rs/ruffle
js-dos在瀏覽器中執行 DOS 遊戲,包括其中的 DOSBox 核心。8.5.3GPL-2.0github.com/caiiiycuk/js-dos
DOSBoxjs-dos 內部的 DOS 模擬器。隨 js-dos 8.5.3 附帶的版本GPL-2.0dosbox.com
doom-wasm執行毀滅戰士引擎的遊戲。編譯為 WebAssembly 的 Chocolate Doom。65e0d3aGPL-2.0github.com/cloudflare/doom-wasm
SDLPAL執行仙劍奇俠傳。它的引擎的開源重新實作,編譯為 WebAssembly。f6236a0GPL-3.0github.com/sdlpal/sdlpal
Neverball執行 Neverball。它自己的網頁版,編譯為 WebAssembly,用 gl4es(MIT)提供 OpenGL。1.7.0-alpha.3 (8288383)GPL-2.0-or-latergithub.com/Neverball/neverball
SuperTux執行 SuperTux。它自己的網頁版,編譯為 WebAssembly。0.7.0-rev.1 (6970d03)GPL-3.0-or-latergithub.com/SuperTux/supertux
SuperTuxKart執行 SuperTuxKart。為網頁構建,編譯為 WebAssembly。1.5 (1fb491f)GPL-3.0-or-latergithub.com/supertuxkart/stk-code
Speed Dreams執行 Speed Dreams。為網頁構建,編譯為 WebAssembly,OpenGL 由 gl4es(MIT)提供,3D 場景由 PLIB(LGPL-2.0-or-later)繪製。4e29a83GPL-2.0-or-laterforge.a-lec.org/speed-dreams/speed-dreams-code
C-Dogs SDL執行 C-Dogs SDL。它自己的 Emscripten 移植版,編譯為 WebAssembly。2.5.0 (d27ca58)GPL-2.0-or-latergithub.com/cxong/cdogs-sdl
OpenTTD執行 OpenTTD。用它自己的 Emscripten 移植從 15.3 版本構建,編譯為 WebAssembly。15.3 (14ec60f)GPL-2.0-onlygithub.com/OpenTTD/OpenTTD
FluidSynth用 OpenMSX 的曲目播放 OpenTTD 的音樂,編譯進遊戲裡。2.5.7LGPL-2.1-or-latergithub.com/FluidSynth/fluidsynth
Brogue CE執行 Brogue CE。它的 SDL2 版本,編譯為 WebAssembly。1.15.1 (1ba4240)AGPL-3.0github.com/tmewett/BrogueCE
Taisei Project執行 Taisei Project。它自己的網頁版,編譯為 WebAssembly。f4d3342MITgithub.com/taisei-project/taisei
Warzone 2100執行 Warzone 2100。它自己基於 4.7.0 發行版的網頁版,編譯為 WebAssembly。4.7.0 (7d3d8e5)GPL-2.0-or-latergithub.com/Warzone2100/warzone2100
Luanti執行 Luanti。paradust7 對其 5.18 開發版的網頁移植,編譯為 WebAssembly。5.18.0-dev (db44f2f)LGPL-2.1-or-latergithub.com/paradust7/luanti
Flare執行 Flare: Empyrean Campaign。從它自己的網頁移植版構建,編譯為 WebAssembly。1969baeGPL-3.0-or-latergithub.com/flareteam/flare-engine
Endless Sky執行 Endless Sky。編譯為 WebAssembly,參照了 Endless Web 的網頁版。457d2e5GPL-3.0-or-latergithub.com/endless-sky/endless-sky
Sandspiel執行 Sandspiel。它自己的頁面,Rust 核心編譯為 WebAssembly。9936e06MITgithub.com/MaxBittker/sandspiel
Simon Tatham's Portable Puzzle Collection執行 Net、Untangle、Loopy、Bridges、Pattern和Light Up。其自帶的網頁前端,編譯為 WebAssembly。616da16MITgit.tartarus.org/simon/puzzles
Mindustry執行 Mindustry。遊戲和它的 Arc 引擎,用 TeaVM 從 Java 編譯為 JavaScript。v160.7 (17012d6)GPL-3.0github.com/Anuken/Mindustry
TeaVM把 Mindustry 從 Java 編譯為 JavaScript;它的 Java 類庫在編譯結果中執行。0.16.0Apache-2.0github.com/konsoletyper/teavm
FreeType繪製 Mindustry 的文字,編譯為 WebAssembly。2.14.3 (0a0221a)FTLgithub.com/freetype/freetype
SoLoud播放 Mindustry 的聲音,編譯為 WebAssembly。eb83070zlibgithub.com/Anuken/soloud
opencc-js把仙劍奇俠傳的簡體中文文字轉換為繁體中文。1.4.2MIT 和 Apache-2.0github.com/nk2028/opencc-js
WasmBoy執行 Game Boy 和 Game Boy Color 遊戲。用 AssemblyScript 編寫,編譯為 WebAssembly。0.7.1GPL-3.0-or-latergithub.com/torch2424/wasmboy
RetroArch執行下方的 NES、Game Boy Advance、Master System、Game Gear 和 Arduboy 模擬器,與它們分別一起編譯為 WebAssembly。1.22.2GPL-3.0github.com/libretro/RetroArch
FCEUmm執行 NES 遊戲。為 RetroArch 1.22.2 構建的版本GPL-2.0github.com/libretro/libretro-fceumm
mGBA執行 Game Boy Advance 遊戲。為 RetroArch 1.22.2 構建的版本MPL-2.0github.com/libretro/mgba
Gearsystem執行 Master System 和 Game Gear 遊戲。為 RetroArch 1.22.2 構建的版本GPL-3.0github.com/drhelius/Gearsystem
Ardens執行 Arduboy 遊戲。為 RetroArch 1.22.2 構建的版本MITgithub.com/tiberiusbrown/ardens
Nostalgist.js在頁面中啟動 RetroArch,並把遊戲、按鍵和存檔傳給它。0.23.0MITgithub.com/arianrhodsandlot/nostalgist

js-dos 以上方固定的版本、不加修改地從 jsDelivr CDN 載入,該 CDN 映象了它在 npm 上的發行版。其他一切都由本站提供:Ruffle 和 RetroArch 構建(libretro buildbot 自己的構建)保持發行時的原樣,其餘的帶有下方列出的修改。每個遊戲頁面的來源面板都連結了它的檔案及其原始碼。

我們做的修改

專案改動內容補丁原版
doom-wasm儲存並讀取「繼續」用的快照(選單中不顯示的第 7 個存檔位)snapshot.diff, 構建指令碼github.com/cloudflare/doom-wasm
SDLPAL儲存並讀取「繼續」用的快照,並留在頁面的全螢幕之內snapshot.diff, fullscreen.js, 構建指令碼github.com/sdlpal/sdlpal
Neverball儲存並讀取「繼續」用的快照,把全螢幕交給頁面,並為音訊程式碼提供較新 Emscripten 版本中缺少的記憶體檢視snapshot.diff, fullscreen.diff, neverball.diff, 構建指令碼github.com/Neverball/neverball
SuperTux儲存並讀取「繼續」用的快照,從遊戲頁面載入資料,並讓 PhysFS 在根目錄查詢檔案snapshot.diff, supertux.diff, physfs.diff, 構建指令碼, github.com/wasmga-me/supertux-wasmgithub.com/SuperTux/supertux
C-Dogs SDL把玩家的檔案交給遊戲頁面儲存,不再存進它自己的瀏覽器儲存,在小螢幕上縮小顯示,把全螢幕交給頁面,啟動時不再重新開啟聲音(會崩潰),去掉區域網遊戲和 Wolfenstein 3D 音樂晶片(其許可不允許用於有廣告的網站),並用較新的 Emscripten 構建cdogs.diff, opl-stub.c, 構建指令碼github.com/cxong/cdogs-sdl
OpenTTD從遊戲頁面取得遊戲檔案和玩家的檔案,採用頁面的尺寸,把全螢幕交給頁面,寫入並讀取用於繼續遊戲的快照,用 FluidSynth 播放音樂,並去掉多人遊戲、線上內容、社交平台和退出openttd.diff, build.sh, 構建指令碼, github.com/wasmga-me/OpenTTD-wasmgithub.com/OpenTTD/OpenTTD
Luanti從遊戲頁面取得遊戲檔案和玩家的世界,並把世界交還給頁面,把全螢幕交給頁面,並去掉了多人遊戲、ContentDB、更新檢查和退出遊戲luanti.diff, webport.diff, build.sh, 構建指令碼, github.com/wasmga-me/luanti-wasmgithub.com/paradust7/luanti
Brogue CE從頁面取得尺寸並把全螢幕交給頁面,主選單沒有退出,每回合都寫入進行中的遊戲,從按鍵事件讀取修飾鍵,並在隨機種子的一局結束時把得分告訴頁面brogue.diff, 構建指令碼github.com/tmewett/BrogueCE
Anarch以 640x400 和每秒 60 幀繪製,把存檔交給遊戲頁面,用滑鼠轉向,讓頁面能為「繼續」儲存和讀取狀態,分頁隱藏時等待,把控制器交給頁面,也能用 M 開啟地圖,並用較新的 Emscripten 構建anarch.diff, build.sh, 構建指令碼gitlab.com/drummyfish/anarch/-
Taisei Project分三次下載,從遊戲頁面取得遊戲檔案,並把玩家的檔案交給頁面,不再存進瀏覽器的資料庫taisei.diff, pack.py, 構建指令碼github.com/taisei-project/taisei
Mindustry透過 Arc 的瀏覽器後端(WebGL、輸入、檔案、聲音)在頁面中執行,從遊戲頁面取得它的檔案和玩家的檔案,開始後再取得音樂,把全螢幕交給頁面,並隱藏網頁做不到的功能(多人遊戲、模組、退出)build.sh, mindustry.diff, arc.diff, backend.diff, github.com/wasmga-me/mindustry-wasmgithub.com/Anuken/Mindustry
Flare從遊戲頁面取得遊戲檔案和玩家的檔案,頁面下載地圖檔案時停在載入畫面等待,採用頁面的尺寸,把全螢幕交給頁面,並且不用執行緒載入圖片flare.diff, 構建指令碼github.com/flareteam/flare-engine
Endless Sky不用執行緒執行,適應遊戲頁面及其全螢幕,並在遊戲首次繪製圖片時才取得它們endless-sky.diff, fullscreen.js, 構建指令碼, github.com/wasmga-me/endless-sky-wasmgithub.com/endless-sky/endless-sky
SuperTuxKart在網頁中不用執行緒執行,等待仍在下載的賽道,並把視窗尺寸和全螢幕交給頁面stk.diff, 構建指令碼, github.com/wasmga-me/stk-code-wasmgithub.com/supertuxkart/stk-code
Speed Dreams把各模組和 AI 車手鍊接進同一個程式,透過 WebGL 上的 gl4es 繪製,等待仍在下載的賽道或賽車,把視窗大小和全螢幕交給頁面,並去掉下載、線上比賽和退出speeddreams.diff, plib.diff, wasmmodules.py, glglue.c, curl.c, curl.h, 構建指令碼, github.com/wasmga-me/speed-dreams-wasmforge.a-lec.org/speed-dreams/speed-dreams-code
Sandspiel去掉髮布和瀏覽作品、它的廣告和統計,適應遊戲頁面,並讓頁面能儲存、讀取和暫停沙盤sandspiel.diff, 構建指令碼github.com/MaxBittker/sandspiel
Simon Tatham's Portable Puzzle Collection去掉它的選單、連結和彈出視窗,讓手指當滑鼠用(長按即右鍵),並讓頁面為每個謎題選擇大小、儲存和讀取,以及得知何時解開puzzles.diff, puzzle.html, 構建指令碼puzzles.git;a=tree;hb=616da16f25da428ccda805536209095bd062676e
WasmBoy四處模擬修正:POP AF、SC 暫存器、STAT 模式 3,以及連續兩次讀取即時存檔core-fixes.diffgithub.com/torch2424/wasmboy
10secondsThe Kongregate calls are removed (the round froze at 0:01 without them), and the score goes to the site's scoreboard10seconds.diff10seconds.swf
Branchwiselibgit2 1.9.1 built for WebAssembly without an operating system: home folder lookup, sockets and child processes are left outlibgit2-wasi.diffgithub.com/libgit2/libgit2
Bump!A click on the "click to play" screen now dismisses it (it waited for a focus event Ruffle never sends)bump.diffbump.swf
C-Dogs SDLThe Wolfenstein 3D shareware episode and campaign templates are left out, and the one MP3 sound is re-encoded as Ogg Vorbisbuild.shgithub.com/cxong/cdogs-sdl
moflegameThe mofle.net highscore and badscore tables are removed, with the Small, Medium and Full buttonsmofle.diffmofle.swf
Pixel ConflictThe id.net sign-in, online saves, achievements and highscores are removed, with the Y8 and id.net logos and links; the three local save slots staypixelconflict.diffPixelConflict.swf
Speed DreamsSplit into parts; the race modes are the ones that work offline with these cars (the Supercars championship runs on the tracks here), the 3D view is ssggraph, and a first race is set up against four AI drivers with arrow-key steeringpack.py, quickrace.xml, 構建指令碼forge.a-lec.org/speed-dreams/speed-dreams-data
SuperTuxThe conveyor belt pictures are drawn anew and the death sound is the hurt sound, as their licence (CC BY-NC) doesn't allow this sitesupertux.diff, draw.py, 構建指令碼github.com/SuperTux/supertux
SuperTuxKartShrunk with SuperTuxKart's own Android script (textures at most 512 pixels, mono music) and split into partsbuild.sh, pack.py1.5
Those WallsThe score goes to the site's scoreboard at game overld31.diffld31.swf

美術

wasmga.me 的標誌基於 Carlos Baraza 設計的 WebAssembly 標誌,該標誌依照 CC0 貢獻至公有領域。

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